DataBaseball
2026
Tom Murphy headshot

C · 2024

Tom Murphy

Age
33
B/T
R/R
Height
6' 0"
Weight
218 lb
Number
#19
Born
April 3, 1991 in West Monroe, NY, USA
MLB debut
September 12, 2015
Drafted
2012, round 3
College
SUNY Buffalo
High school
Central Square
Salary, 2024
$4M
dbWAR
-.1
1 season(s)
PA
38
AVG
.118
OBP
.211
SLG
.235
wRC+
27
100 = avg

Tom Murphy is a catcher for the San Francisco Giants. In 2024 he hit 1 home run and knocked in 2 RBIs, notching 4 hits across 38 plate appearances in 12 games. His batting average was .118, 51.6% lower than the league average of .243. He reached base at a .211 clip and slugged .235, for an OPS of .446, 37.3% lower than the league mark of .711. He averaged 87.4 mph off the bat, hit 35.0% of balls in play at 95 mph or better, barrelled 5.0% of them and made contact on 63.1% of his swings. Adjusted for his ballpark and league, his 27 wRC+ puts his offence 73% below average. That comes to -0.1 dbWAR — -3.3 runs with the bat, -0.0 on the bases, +0.7 for the position he plays, against replacement level. It includes no fielding: defensive runs are proprietary and are not estimated here, so the figure credits playing a demanding position but not playing it well.

League context

Percentile among qualified batters, 2024.

wRC+27
wOBA.208
ISO.118
BB%10.5%
WAR-.1

How the WAR is built

Runs above replacement, 2024. These four terms sum to -1.3 runs, divided by runs-per-win to give WAR.

Batting-3.3Baserunning-0.0Position+0.7Replacement+1.3
BattingBaserunningPositionReplacement

Platoon splits

How he hits left- and right-handed pitching.

Batting by the hand the pitcher throws with, 2024. Counted from play-by-play, so totals can differ from the box-score season line by a plate appearance or two.
SplitPAABHHRBBSOAVGOBPSLGwOBAK%
vs LHP16141028.071.188.071.14450.0%
vs RHP22203126.150.227.350.25427.3%

Spray chart

Where every ball he put in play landed, 2024.

Loading 20 batted balls…

Contact quality

How hard and at what angle he hits it, over 20 tracked batted balls in 2024. Percentiles are against qualified batters.

Barrel rate
5.0%
1 barrels
Exit velocity
87.4
mph average
Max exit velo
109.3
mph, hardest hit
Hard hit
35.0%
95 mph or better
Sweet spot
35.0%
8–32° launch
Launch angle
4.5°
average
Barrel rate5.0%
Exit velocity87.4 mph
Hard hit rate35.0%
Contact rate63.1%

A barrel is a batted ball whose exit velocity and launch angle have historically produced at least a .500 average and 1.500 slugging — 98 mph within 26–30°, widening to 8–50° by 116 mph. Reconstructed from Statcast's published anchor points, which reproduces them exactly; the interior is within a degree. Sweet spot (8–32°) is an exact definition.

Hot and cold zones

Batting average by pitch location, 2024.

1 AB3 AB3 AB3 AB1 AB4 AB2 AB5 AB
Below averageLeague averageAbove average
Batting average by location of the pitch that ended each plate appearance, catcher's view. The bordered square is the strike zone; the outer band is chase territory. Cells with fewer than 8 at-bats are left grey rather than shown as signal. League average on the same attribution is .243.

Situational hitting

How Tom Murphy hits by base state, outs, score and late-game pressure — each read against his own season line.

Split by
By who is on base when he comes up. The season line is repeated as the baseline.
SituationPAABHHRRBIBBSOAVGOBPSLGwOBA
All situations38.118.211.235.208
Bases empty252221138.091.200.227.202
Runner on first · thin7710002.143.143.143.127
Runners on · thin131220116.167.231.250.219
RISP · thin6510114.200.333.400.325

Runners on includes runners in scoring position, which is the convention every reference uses. Rows under 25 plate appearances are marked thin — at that size a rate moves several dozen points on one hit. Counted from play-by-play, 2024.

Batting

Standard and advanced, by season.

Trend
202412384120414.118.211.235.118.15810.5%36.8%.208-3.327-0.1

Head to head

Put Tom Murphy beside up to three others.

Compare — add up to 3 more players
Tom Murphy
How these are computed

wOBA uses linear weights measured from this season's own play-by-play rather than published constants, and wRC+ is park-adjusted against that same league. dbWAR is our own open implementation — not fWAR or bWAR — and the full derivation, including its simplifications, is on the methodology page.